Contributing
Any and all contributions are more than welcome!
Running Tests
To develop for Catanatron, install the development dependencies and use the following test suite:
pip install ".[web,gym,dev]"
coverage run --source=catanatron -m pytest tests/ && coverage reportOr you can run the suite in watch-mode with:
ptw --ignore=tests/integration_tests/ --nobeepArchitecture
The code is divided in three main components (folders):
catanatron: The pure python implementation of the game logic. Uses
networkxfor fast graph operations. It is pip-installable (see pyproject.toml) and can be used as a Python package. The implementation of this follows the idea of Game Trees (see https://en.wikipedia.org/wiki/Game_tree) so that it lends itself for Tree-Searching Bots and Reinforcement Learning Environment Loops. Every "ply" is advanced with the.play_tickfunction. See more on Code Documentation site: https://catanatron.readthedocs.io/catanatron.web: An extension package (optionally installed) that contains a Flask web server in order to serve game states from a database to a Web UI. The idea of using a database, is to ease watching games played in a different process. It defaults to using an ephemeral in-memory sqlite database. Also pip-installable with
pip install catanatron[web].catanatron.gym: Gymnasium interface to Catan. Includes a configurable 1v1 environment and a vector-friendly representations of states and actions. This can be pip-installed independently with
pip install catanatron[gym], for more information see catanatron/gym/README.md.catanatron.cli: A rich-powered CLI that enables the
catanatron-playconsole script. Can be used to play games in bulk, create machine learning datasets of games, and more!
catantron_experimental: A collection of unorganized scripts with contain many failed attempts at finding the best possible bot. Its ok to break these scripts. Its pip-installable.
ui: A React web UI to render games. This is helpful for debugging the core implementation. We decided to use the browser as a randering engine (as opposed to the terminal or a desktop GUI) because of HTML/CSS's ubiquitousness and the ability to use modern animation libraries in the future (https://www.framer.com/motion/ or https://www.react-spring.io/).
Running Components Individually
As an alternative to running the project with Docker, you can run the web client and server in two separate tabs.
React App
This can also be run via Docker independently (after building):
Flask Web Server
Ensure you are inside a virtual environment with all dependencies installed and use flask run. This will use SQLite by default.
This can also be run via Docker independently (after building):
Useful Commands
These are other potentially useful commands while developing catanatron
TensorBoard
For watching training progress, use keras.callbacks.TensorBoard and open TensorBoard:
Docker GPU TensorFlow
Testing Performance
Head Large Datasets with Pandas
Building Sphinx Code Documentation Site
Publishing to PyPi (Outdated)
catanatron Package
catanatron_gym Package
Ideas for Contribution
Improve
catanatronpackage running time performance.Continue refactoring the State to be more and more like a primitive
dictorarray. (Copies are much faster if State is just a native python object).Move RESOURCE to be ints. Python
enumsturned out to be slow for hashing and using.Move the
.action_recordsaction log concept to the Game class. This way MCTS algorithms that just need copy games for the purposes of rollouts, don't need to pay for copying the action_records, but AlphaBeta players can still use the log for undoing actions.Remove
.current_prompt. It seems its redundant with (is_moving_knight, etc...) and not needed.
Improve AlphaBetaPlayer
Explore and improve prunning
Use Bayesian Methods or SPSA to tune weights and find better ones.
Research!
Deep Q-Learning
Simple Alpha Go
Try Tensorforce with simple action space.
Try simple flat CSV approach but with AlphaBeta-generated games.
Features
Continue implementing actions from the UI (not all implemented).
A Terminal UI? (for ease of debugging)
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